Remember to use the pet Gatchan to paralyze your enemies.įirst lower the HP of the walking armor with a few hits, leaving only one to kill it, then swap to your toy hammer and start hitting him, it will take a while to finish the enemy. Once you have one of these weapons get to the first gate of this area, which contains 2 walking armors. In this part of the castle there's enemies that look like jesters, they will cast a spell that transforms your current weapon in a toy hammer that deals 1 point of damage. There's another secret wall inside, leading to a door that contains challenge 12 and another exit on the left containing challenge 13Įatitup posted a video guide for this challenge, take a look at it. The entrance is located inside the room that contains the burocracy quest: Were jumping straight into the Medeox boss fight though and you. Statistics, including a worldwide leaderboard. Some time has been spent off camera to prepare for this boss and re-arm after last episode. Potions, Scrolls, Rings, Magical weapons and artifacts. Full RPG character sheet, including upgradeable skills. Anyways, true force closing can be done either by stopping the progress in the task manager (windows), or by using the applet "Super F4" (which is what I used).ĭescription: 'Use the toy hammer to deal the final blow to a walking armor' More than 2000 lines of clever dialogue and pop-culture references. Since simply using alt+F4 only ASKS the program to close, it may give it enough time to write the data marking the character's progress as "failed". Make your way through the Gardens Entry Corridor at (-2,2). This guide will show you how to earn all of the achievements. ***I don't know if it's required or not, but the one time I had to reload I force quit the game, killing the process before it had time to close itself properly. of the full game walkthrough for Unepic. We also find a nasty new area with some rather evil plants. Also DO NOT attempt to stop and heal the goblins in the falling rock room, since there are no completely "safe" areas after the first room.Ħ) Saving DOES NOT impede this challenge's progress, nor does reloading. We find some nice helpfull stuff from the store that will make the rest of the game a bit easier. If you get far enough ahead of them, they should stop and display the ! above their head for a second or two. Once you turn it in, a line of dialog will trigger between you and Zera (sp?), and THEN you can take them to the mine.Ģ) It's VERY helpful to have the healing spell "heal allies", which requires healing level 5.ģ) Having at least one skeleton helps (more cannon fodder to take the hits), as does having a pet out.Ĥ) Having the hidden wall shortcut in the healing box room (found one help up on the right wall) helps a lot because you can skip the room with the vampire bats.ĥ) The best way to get past the rocks is to simply use a speed potion and a potion of ghost shape/scroll of melee immunity and pray you can run through the room before the goblins get hit. Originally posted by "Ulithium_Dragon":1) YOU HAVE TO FINISH THE QUEST FIRST in order to do this.
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